#pragma once
#include "framework.h"
#include "utils.h"


class Particle
{
public:
	Vector3 origen, velocidad, posicion;
	long birth, ttl;
	Vector2 size;

	Particle(void);
	Particle(Vector3 _origen, Vector3 _velocidad, unsigned long _birth, unsigned long _ttl, Vector2 _size);
	~Particle(void);

	void render();
};
